Detroit: Dark Days
|Black Court Necromancer||Live Forever||Trevor (Potential Ally)|
JUST PLAIN MEAN
JUST BETTER THAN YOU
A DYING BREED
Great (+4): Discipline, Fists
Good (+3): Athletics, Endurance, Intimidation
Fair (+2): Alertness, Might, Stealth
Average (+1): Rapport, Empathy, Presence
Echoes of the Beast [-1]
Living Dead [-1]
Supernatural Toughness [-4]
The Catch [+3] Bram Stoker stuff
Blood Drinker [-1]
Feeding Dependency [+1]
Cloak of Shadows [-1]
Inhuman Strength [-2]
Inhuman Speed [-2]
Gaseous Form [-3]
Vampiric Necromancy [-5]
Necromancy: Complexity +1, Control +2
Hand of Glory: Complexity (Necromancy +1)
Necklace of Teeth: Control (Necromancy +1)
Died in a duel with Trevor for Dragon County.
Black Court: Jeremiah is a member of the Black Court, the most powerful and least influential species of “vampire.” For all of their inhuman might, their secrets and weaknesses are now a matter of public knowledge.
Necromantic Dabbler: Wells is an initiate in a unique form of magic that has begun to appear among memeber of the Black Court. His magic is ultra-lethal, and follows different rules than mortal magic.
Bad Ass: Jeremiah has been running organizations since the renaissance, for himself or for a patron. He can make sure anyone else you hire or bring in stays in line, and is an efficient administrator
Room: Wells values his privacy highly, and will expect it to be absolutely respected.
Hospitality: Wells lives by the rules of the Old World, as do his enemies and allies. Allowing him into your home, territory, organization, etc brings a number of obligations on yourself and him.
Feeding Permission: Jeremiah will expect free reign to feed in your territory as he sees fit.
Authority: Wells offers his service only as your right hand man, any lesser position would be an insult to his power, standing, and reputation.
Alliance with the Black Court: Accepting him into your service will ally you with the Black Court as far as any Old World party is concerned.
Caution: Jeremiah Wells is a very powerful predator, so much so that he could likely kill you despite your defenses. As well, allying oneself with the Black Court has a lot of baggage. The rules of the Old World are also a thorny maze in and of themselves.